[REPACK] Upgrade Tinkertool With Head Iquana Tweaks

2021. 3. 14. 06:03카테고리 없음

e 200 means 2x normal boost xp required) # Mob heads can be used to boost a pickaxe's mining level # Pickaxes only mine upto their head material level and need a mob head modifier OR leveling boost to advance}# repairs# Changes to tool repairing # Increase or decrease repair costs (higher = more expensive) # Repairs are less effective the more a tool is repaired # Number of times TC tools can be repaired (only if 'repairLimitActive' is true) (set to 0 to disable repairs) # Number of times TC tools can be repaired is limited # Repair cost doubles after this many repairs (only if 'repairCostScaling' is true)}# restrictions# See config section of mod thread for list of pattern ids # Allow certain stone tools to be built (if equivalent flint tool can also be made, the stone version is allowed) I:restrictedBoneParts < 5 7 10 13 15 17 19 21 23 > # Pattern ids to restrict for cactus parts 2 4 6 8 11 13 15 17 19 21 23 25 I:restrictedFlintParts < 5 7 9 11 15 17 19 21 23 > # Pattern ids to restrict for paper parts > # Pattern ids to restrict for slime parts 2 4 6 8 11 13 15 17 19 21 23 25 I:restrictedStoneParts < I:restrictedWoodParts <}Upgrade Tinkertool With Head Iguana Tweaks Free.. # crafting# Allow Tinkers crafting to be done in a normal crafting window # Allows blank patterns to be crafted with 4 sticks in a square # Allows you to make tool parts in a normal crafting window # Allows you to rotate the the tier 1 patterns in a normal crafting window # Allows you create tinkers tools in a normal crafting window # Allows you add modifications to tools in a normal crafting window}# debug# Debugging options # Outputs to the log when the harvest level of a block is changed # Outputs to the log when the mining level of a tool is changed}# harvestids# Set harvest levels of blocks here (most should be modified by default, so check if needed first) # Block ids (each on seperate line) for blocks to be set to harvest level 0 (stone pick+) > # Block ids (each on seperate line) for blocks to be set to harvest level 1 (flint pick+) > # Block ids (each on seperate line) for blocks to be set to harvest level 2 (copper pick+) > # Block ids (each on seperate line) for blocks to be set to harvest level 3 (iron pick+) > # Block ids (each on seperate line) for blocks to be set to harvest level 4 (bronze pick+) > # Block ids (each on seperate line) for blocks to be set to harvest level 5 (alumite pick+) > # Block ids (each on seperate line) for blocks to be set to harvest level 6 (ardite pick+) > # Block ids (each on seperate line) for blocks to be set to harvest level 7 (cobalt pick+) >#########################################heads { # Base percentage chance for a head to drop (only if 'pickaxeHeads' is true) # Percentage chance for a head to drop for each level of beheading (only if 'pickaxeHeads' is true)}# item # Item ID for the fired clay bucket I:clayBucketLavaId=25713 # Item ID for the milk filled clay bucket I:clayBucketUnfiredId=25710 # Item ID for the water filled clay bucket I:clayBucketsId=25714#########################################leveling { # XP tooltip shows numbers, in addition to percentage # Current XP is shown as debug (F3) text (requires 'toolLeveling=true') # Current XP is shown when hovering over a tool (requires 'toolLeveling=true') # Can your skill with tools 'level up' as you use them? # Removes modifiers on new tools and gives them through leveling (requires 'toolLeveling=true') # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') # Exponential multiplier on required XP per level # Change the XP required to level up tools (higher=more) (requires 'toolLeveling' to be true) # Change the XP required to level up weapons (higher=more) (requires 'toolLeveling' to be true)}# modifiers# Options relating to tool modifiers # Silky Cloth can be used to remove all modifiers from a tool (currently safe but not working) # Electric modifier requires 2 modifiers slots instead of 1 # Silky Cloth needs gold ingots, instead of nuggets # Silky Jewel needs emerald block, instead of one emerald I:mossRepairSpeed=3 # Amount each piece of redstone increases mining speed (tinkers default is 8)}# other# Random stuff to configure here # Adds a shapeless recipe to get flint from 4 gravel blocks # Changes diamond armor to cobalt armor (more expensive recipe) # Change durability of all materials here (higher = tougher) # Change mining speed of all materials here (higher = faster) B:partReplacement=false # Shows information about tool parts in the mouseover tooltip # Removes the random chance of getting flint from gravel # Removes the recipe for Tinker's Construct's stone torch B:toolsNeverDespawn=true###################### Normally the mod changes the mining levels of all pickaxes to be in line with the new system, override that for specific picks here # Format <itemID>:<miningLevel> (Each on a separate line) >###################### Options to configure to pickaxe mining level boost mechanics # A pickaxes mining level can be boosted through gaining XP # Change the percentage of XP required to boost a pick (i.

Drivers Zte V8110

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